﻿package com.pool.events
{
	import flash.events.Event;
	
	/**
	 * ...
	 * @author Scott
	 */
	public class GameEvent extends Event
	{
		public static const READY:String = "readyGame";
		
		public static const STOPALL:String = "stopall";
		
		public static const HIT:String = "hit";
		
		private var _gameState:int;
		
		public function GameEvent(type:String) 
		{
			super(type);
		}
		
		public function set gameState(value:int):void 
		{
			_gameState = value;
		}
		
		public function get gameState():int
		{ 
			return _gameState;
		}
	}

}